| Book |
Author |
Availability |
| Game Design: The Art and Business of Creating Games |
Bates |
In Library |
| Game Architecture and Design |
Rollings
Morris |
In Library |
| A Guide to Programming in C++ |
|
In Library |
| Programming in C++ |
Knowlton |
In Library |
| Introduction to Computer Science Using C++ |
Knowlton |
In Library |
| Introduction to Computer Science Using C++ Revised Printing |
|
In Library |
| Teach Yourself Visual C++ in 24 Hours |
Williams |
In Library |
| C++ Program Design |
Cohoon
Davidson |
In Library |
| An Introduction to Oject-Oriented Design |
Perry Levin |
In Library |
| Instant C++ Programming |
Ian Wilks |
In Library |
| C++ for Programmers |
Pohl |
In Library |
| Master C |
|
In Library |
| Writing Compilers and Interpreters An Applied Approach |
Mak |
In Library |
| Getting Started with Visual Basic.NET |
Microsoft |
In Library |
| Visual Basic 4 for Dummies |
Wang |
In Library |
| Karel++ A Gentle Introduction to Object-Oriented Programming |
Bergin
Stehlik
Roberts
Pattis |
In Library |
| Karel The Robot |
Pattis |
In Library |
| Computer Programming in the BASIC Language |
Golden |
In Library |
| Breaking Windows |
David Bank |
In Library |
| Web Content Management for Dummies |
|
In Library |
| On Writing |
Stephen King |
In Library |
| C++ for Game Programmers |
Llopis |
In Library |
| 3D Game Engine Programming |
Zerbst Duvel |
In Library |
| 3D Game Engine Design |
Eberly |
In Library |
| Masters of Doom |
David Kushner |
In Library |
| MaxScript & the SDK for 3D Studio Max |
Bicalho
Feltman |
In Library |
Tricks of the 3D Game Programming Gurus
Advanced 3d Graphics and Rasterization |
LaMothe |
In Library |
| Focus of 3D Terrain Programming |
Polack |
In Library |
| Multiplayer Game Programming |
Barron |
In Library |
| Mac Game Programming |
Szymczyk |
In Library |
| Programming Linux Games |
Loki w/ John Hall |
In Library |
| Linux Game Programming |
Collins |
In Library |
| OpenGL Game Programming |
Hawkins
Astle |
In Library |
| More Tricks of the Game Programming Gurus |
|
In Library |
| Mathematics for 3D Game Programming and Computer Graphics |
Eric Lengyel |
In Library |
| IP Telephony |
Goralski & Kolon |
In Library |
| The Making of Doom 3 |
Kent |
In Library |
| Half Life 2 Raising the Bar |
|
In Library |
| IA-32 Intel® Architecture Software Developer's Manuals |
Intel |
In Library |
| Various Issues of Game Developer Magazine |
|
In Library |