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Our Computers

Computer CPU OS Status
Custom Built x86 1.67 Ghz Windows XP In Use
Mac Mini PowerPC G4 1.25 Ghz Apple OS X Coming Soon
Gateway x86 400 Mhz N/A Not In Use
Xbox x86 733 Mhz N/A In Use
Playstation MIPS 34 Mhz N/A Not In Use

Other Related Hardware

Hardware Manufacturer Corresponding Computer Status
Printer Lexmark Z515 Custom Built PC In Use
Monitor AOpen A70e Custom Built PC In Use
Monitor KDS Mac Mini Idle
Battery Back-up APC ES 350 Custom Built PC In Use
Router AT&T 5800G N/A In Use
PAP2 Linksys PAP2-NA N/A In Use

Our Bookshelf

Book Author Availability
Game Design: The Art and Business of Creating Games Bates In Library
Game Architecture and Design Rollings
Morris
In Library
A Guide to Programming in C++   In Library
Programming in C++ Knowlton In Library
Introduction to Computer Science Using C++ Knowlton In Library
Introduction to Computer Science Using C++ Revised Printing   In Library
Teach Yourself Visual C++ in 24 Hours Williams In Library
C++ Program Design

Cohoon
Davidson

In Library
An Introduction to Oject-Oriented Design Perry Levin In Library
Instant C++ Programming Ian Wilks In Library
C++ for Programmers Pohl In Library
Master C   In Library
Writing Compilers and Interpreters An Applied Approach Mak In Library
Getting Started with Visual Basic.NET Microsoft In Library
Visual Basic 4 for Dummies Wang In Library
Karel++ A Gentle Introduction to Object-Oriented Programming Bergin
Stehlik
Roberts
Pattis
In Library
Karel The Robot Pattis In Library
Computer Programming in the BASIC Language Golden In Library
Breaking Windows David Bank In Library
Web Content Management for Dummies   In Library
On Writing Stephen King In Library
C++ for Game Programmers Llopis In Library
3D Game Engine Programming Zerbst Duvel In Library
3D Game Engine Design Eberly In Library
Masters of Doom David Kushner In Library
MaxScript & the SDK for 3D Studio Max Bicalho
Feltman
In Library
Tricks of the 3D Game Programming Gurus
Advanced 3d Graphics and Rasterization
LaMothe

In Library

Focus of 3D Terrain Programming Polack In Library
Multiplayer Game Programming Barron In Library
Mac Game Programming Szymczyk In Library
Programming Linux Games Loki w/ John Hall In Library
Linux Game Programming Collins In Library
OpenGL Game Programming Hawkins
Astle
In Library
More Tricks of the Game Programming Gurus   In Library
Mathematics for 3D Game Programming and Computer Graphics Eric Lengyel In Library
IP Telephony Goralski & Kolon In Library
The Making of Doom 3 Kent In Library
Half Life 2 Raising the Bar   In Library
IA-32 Intel® Architecture Software Developer's Manuals Intel In Library
Various Issues of Game Developer Magazine   In Library

 

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